The cuteness will give you diabetes, but the gameplay will give you cancer.

After playing this, I almost feel like I owe the programmers at Saurus an apology.  Shinoken may have been a big letdown to even the most loyal Neo-Geo or Saturn fan, but Sailor Moon Super S takes crappy fighting games to a whole new level.  Specifically, the basement floor, buried somewhere in the boxes of musty old clothes that went out of fashion faster than the Sailor Moon animated series.

Sailor Moon Super S is subtitled Various Emotion, and I can understand why.  You'll experience all kinds of emotions while playing it... anger, frustration, resentment, and ultimately, the kind of bitter disappointment that could only result from wasting your money on the unspeakable horror that is this game. 

Part of this disappointment comes from the computer rendered graphics, which turn everyone's favorite saccharin-flavored, skirt-wearing soldiers of love into stiff, lifeless Barbie dolls.  It would seem that, in their mad dash to cash in on the latest game design trend, the unfittingly named Angel forgot that hand-drawn artwork was what made Sailor Moon and her friends so endearing.  What's most baffling is that the characters are appropriately depicted as cartoons in nearly every other part of the game except the one place it mattered most... during the actual fights.

That alone may be enough to convince you not to purchase Sailor Moon Super S, but terrible graphics are just one of its many, many shortcomings.  I haven't even talked about the gameplay yet!  I'd call it a slapped-together mess, but that implies that there was some (if only a little) work put into its design.  It would be more accurate to say that the gameplay was excreted by the designers after a balanced breakfast of bran flakes, bran muffins, and sausage from bran-fed pigs, all washed down with a tall, cool glass of orange-flavored Metamucil.  It's a runny, half-digested pile of a game engine, scented with the foul aroma of poor execution and unforgivably stupid ideas.

At the beginning of each game, you're presented with a wheel which lets you customize your character's strengths and weaknesses.  This was already a lousy idea for a fighting game, but the concept of customizable abilities is made even worse when you discover that not loading up on certain attributes cripples your character, leaving them helpless in battle.  Get this... one stat determines the frequency that your heroine will involuntarily taunt.  Fail to fill this one to the brim and she'll be frozen in place the moment you let go of the D-pad, making her an easy target for the aggressive computer opponents.  Taking control away from the player without a valid reason is completely unacceptable... even the most incompetant game designers have to know this.  Every one of them but Angel, anyway.

Even when you CAN control your Sailor Scout, you can't always rely on them.  Even simple special moves can be distressingly difficult to perform, and the smooth flowing movement you've come to expect from the Saturn's best fighters is a luxury you're not afforded in this one.  Naturally, the computer opponents aren't bound by the limitations of an unresponsive controller, and will drop you to the floor in a matter of minutes with all the powerful throws and dynamic super moves you couldn't pull off yourself.

These are just a few of the many things that make Sailor Moon Super S the worst 2D fighting game on the Saturn.  I probably couldn't list all of the game's flaws without running out of space (not just on this server, but on the entire Internet...), so I'll just wrap up this review with a parting thought.  No matter how much you love your Saturn or the cast of Sailor Moon, there's just no room in your collection for a game like this.

details

Sailor Moon Super S
Bandai/Angel
Horrendous Versus Fighter

rating

   

system requirements

UNEXPANDED

1 MEG

4 MEG

handy hints

To disable the involuntary taunting (and keep what little remains of your sanity after you play this), tap right twice and up five times when you first enter the "Ability Customize" screen.

language barrier

Aggravatingly high for a fighting game.  There's kanji galore, making it tough to change options and customize your character.

access time

It's pretty bad... just like the rest of the game.  You'll wait for twelve seconds for a fight to begin, although you'll be thankful for the extended break from the awful action.

trivial matters

Sailor Moon games were released for nearly every Japanese console in the 1990's.  All of them were better than this one.

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